extends Control # Part 1 — the minimal round trip: a Godot button that toggles an LED on the # Arduino. Only the OUTBOUND (command) half of the link is used here; Part 2 # adds inbound telemetry from the joystick. const COMMAND_ADDR := "127.0.0.1" const COMMAND_PORT := 4243 @onready var led_button: Button = $Panel/LedButton var _udp_out := PacketPeerUDP.new() var _led_on := false func _ready() -> void: # To SEND with PacketPeerUDP in Godot 4, use set_dest_address — NOT # connect_to_host, which is for receiving and silently drops outbound packets. _udp_out.set_dest_address(COMMAND_ADDR, COMMAND_PORT) led_button.pressed.connect(_on_led_pressed) func _on_led_pressed() -> void: _led_on = not _led_on _udp_out.put_packet(("L1" if _led_on else "L0").to_utf8_buffer()) led_button.text = "LED: ON" if _led_on else "LED: OFF"