Add double-click bridge launchers; document ledtest + launchers in READMEs
start-bridge.bat (Windows) and start-bridge.command (macOS/Linux, +x) sit next to bridge.py in both parts so readers can start the bridge with a double-click. READMEs now cover the launchers and the ledtest.py debug path.
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@@ -10,10 +10,12 @@ stick across an XY pad in real time, with the LED button still working.
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```
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arduino/
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JoystickBridge/JoystickBridge.ino # streams "x,y,btn" + still drives the LED
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bridge/bridge.py # same serial <-> UDP relay as Part 1
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JoystickBridge/JoystickBridge.ino # streams "x,y,btn" + still drives the LED
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bridge/bridge.py # same serial <-> UDP relay as Part 1
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bridge/start-bridge.bat # Windows: double-click to start the bridge
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bridge/start-bridge.command # macOS/Linux: double-click (or ./) to start the bridge
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godot/
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ArduinoGodot/ # Godot 4 project: XY pad + dot + LED button
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ArduinoGodot/ # Godot 4 project: XY pad + dot + LED button
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```
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## Wiring (adds to Part 1)
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@@ -24,5 +26,5 @@ LED from Part 1 on D13.
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## Run it
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1. **Flash** `arduino/JoystickBridge/JoystickBridge.ino` to the Uno.
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2. **Bridge:** `python arduino/bridge/bridge.py` (leave running).
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2. **Bridge:** double-click `arduino/bridge/start-bridge.bat` (Windows) / `arduino/bridge/start-bridge.command` (macOS), or run `python arduino/bridge/bridge.py`. Leave it running.
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3. **Godot:** open `godot/ArduinoGodot/` in Godot 4 and press Play — move the stick.
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@@ -0,0 +1,8 @@
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@echo off
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REM Double-click to start the Godot <-> Arduino serial bridge (Windows).
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REM Keep this window open while you work; close it to stop the bridge.
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cd /d "%~dp0"
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py bridge.py
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echo.
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echo Bridge stopped. Press any key to close this window.
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pause >nul
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@@ -0,0 +1,6 @@
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#!/usr/bin/env bash
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# Double-click in Finder (macOS) to start the Godot <-> Arduino serial bridge.
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# Keep this window open while you work; close it to stop the bridge.
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# On Linux this same file works once it's executable: chmod +x start-bridge.command
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cd "$(dirname "$0")"
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python3 bridge.py
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