tyler parker f3f9d90cd0 fix: bridge.py - make part-neutral so part-1 download stops referencing part-2 files
The shared bridge shipped in both posts named Main.gd and
JoystickBridge.ino in its docstring and --baud help — so the part-1
(LED basics) download referenced files absent from its own project.
Neutralize the wording ("Godot", "the .ino sketch") so the same bridge
reads correctly in both downloads.
2026-08-10 17:01:09 -06:00

Godot + Arduino — blog project code

Companion code for the "Godot Isn't Just for Games" series on the Codebycandle blog — using the Godot 4 game engine as a hardware control panel for an Arduino Uno.

Each folder is a self-contained project for one article: the Arduino sketch, the Python serial↔UDP bridge, and the Godot project.

Part Article Folder What it does
1 Your First Arduino Round-Trip godot-arduino-1-led-first-light/ A Godot button lights a real LED on D13, over a Python-to-UDP bridge.
2 A Live Joystick Dashboard (coming soon) godot-arduino-2-joystick-dashboard/ A KY-023 joystick streams x,y,btn telemetry into a glowing Godot XY pad.

The shape of it

Arduino  <--USB serial-->  bridge.py  <--UDP 127.0.0.1-->  Godot

Godot has no serial support, so a ~40-line Python bridge owns the COM port and relays each line over UDP on localhost, in both directions. See each part's README for wiring and run steps.

Requirements

  • Arduino Uno (or compatible) + the Arduino IDE
  • Python 3 with pyserial (pip install pyserial)
  • Godot 4 (standard build — no GDExtension needed)

License

Released under the MIT License — use it freely.

S
Description
accompanying code files for the company blog: https://codebycandle.com/blog
Readme MIT
45 KiB
Languages
Python 53.2%
GDScript 21.1%
C++ 20.1%
Shell 3%
Batchfile 2.6%