Godot + Arduino series: companion project code
Self-contained project code for the "Godot Isn't Just for Games" series: Arduino sketches, the Python serial<->UDP bridge, and the Godot 4 projects, one folder per article.
This commit is contained in:
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# Part 2 — A Live Joystick Dashboard
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Code for *"Godot Isn't Just for Games: A Live Joystick Dashboard"* **(article coming soon).**
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Builds on [Part 1](../godot-arduino-1-led-first-light): a 2-axis KY-023 joystick streams
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its position up the same bridge into a Godot console — a glowing dot tracks the
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stick across an XY pad in real time, with the LED button still working.
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## Contents
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```
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arduino/
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JoystickBridge/JoystickBridge.ino # streams "x,y,btn" + still drives the LED
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bridge/bridge.py # same serial <-> UDP relay as Part 1
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godot/
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ArduinoGodot/ # Godot 4 project: XY pad + dot + LED button
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```
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## Wiring (adds to Part 1)
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KY-023 joystick: `+5V`→5V, `GND`→GND, `VRx`→A0, `VRy`→A1, `SW`→D2. Keep the
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LED from Part 1 on D13.
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## Run it
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1. **Flash** `arduino/JoystickBridge/JoystickBridge.ino` to the Uno.
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2. **Bridge:** `python arduino/bridge/bridge.py` (leave running).
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3. **Godot:** open `godot/ArduinoGodot/` in Godot 4 and press Play — move the stick.
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/*
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* JoystickBridge.ino — Arduino Uno <-> Godot (ArduinoGodot/Main.gd)
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*
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* Talks plain serial lines to the UDP<->serial bridge process, which forwards
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* telemetry to Godot on UDP 4242 and relays LED commands from UDP 4243.
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*
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* PROTOCOL (must match Main.gd)
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* OUT (Uno -> host): "x,y,btn\n" raw 10-bit ADC, e.g. "512,498,1"
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* btn = 1 when the stick's push-button is pressed.
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* IN (host -> Uno): "L1" = LED on, "L0" = LED off (newline optional)
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*
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* WIRING (KY-023 2-axis analog joystick + external LED)
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* Joystick +5V / VCC -> 5V
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* Joystick GND -> GND
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* Joystick VRx -> A0
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* Joystick VRy -> A1
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* Joystick SW -> D2 (uses internal pull-up; pressed = LOW)
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*
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* LED: D13 -> 220 ohm resistor -> LED anode (+, long leg)
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* LED cathode (-, short leg) -> GND
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* (D13 is also the Uno's onboard LED, so it flashes during every upload —
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* a free "is this pin alive" check. 220-330 ohm keeps it near ~15 mA.)
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*/
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const uint8_t PIN_VRX = A0; // joystick X axis
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const uint8_t PIN_VRY = A1; // joystick Y axis
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const uint8_t PIN_SW = 2; // joystick push-button (active LOW)
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const uint8_t PIN_LED = 13; // external LED through a 220 ohm resistor (also onboard LED)
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const unsigned long BAUD = 115200; // must match the bridge process
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const unsigned long SEND_MS = 16; // ~60 Hz telemetry
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unsigned long lastSend = 0;
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char cmdBuf[8];
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uint8_t cmdLen = 0;
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void setup() {
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Serial.begin(BAUD);
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pinMode(PIN_SW, INPUT_PULLUP);
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pinMode(PIN_LED, OUTPUT);
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digitalWrite(PIN_LED, LOW);
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}
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void loop() {
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handleCommands();
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unsigned long now = millis();
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if (now - lastSend >= SEND_MS) {
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lastSend = now;
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int x = analogRead(PIN_VRX); // 0..1023
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int y = analogRead(PIN_VRY); // 0..1023
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int btn = (digitalRead(PIN_SW) == LOW) // pull-up: LOW == pressed
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? 1 : 0; // Godot wants 1 = pressed
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// "x,y,btn\n"
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Serial.print(x);
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Serial.print(',');
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Serial.print(y);
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Serial.print(',');
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Serial.println(btn);
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}
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}
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// Parse newline-terminated commands. Recognizes "L1" / "L0".
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void handleCommands() {
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while (Serial.available() > 0) {
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char c = Serial.read();
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if (c == '\n' || c == '\r') {
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if (cmdLen >= 2 && cmdBuf[0] == 'L') {
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digitalWrite(PIN_LED, cmdBuf[1] == '1' ? HIGH : LOW);
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}
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cmdLen = 0;
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} else if (cmdLen < sizeof(cmdBuf) - 1) {
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cmdBuf[cmdLen++] = c;
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} else {
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cmdLen = 0; // overflow guard: drop the runt line
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}
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}
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}
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#!/usr/bin/env python3
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"""
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bridge.py — serial <-> UDP relay between the Arduino Uno and Godot (Main.gd)
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Godot never touches the serial port; it only speaks UDP:
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* it LISTENS on 127.0.0.1:4242 for telemetry ("x,y,btn")
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* it SENDS to 127.0.0.1:4243 for LED commands ("L1" / "L0")
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This bridge sits in the middle:
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Arduino --serial line "x,y,btn\\n"--> bridge --UDP--> Godot :4242
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Godot :4243 --UDP "L1"/"L0"--> bridge --serial--> Arduino
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Double-click friendly: with no arguments it auto-detects the Arduino port and
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keeps the window open on exit so you can read any error. Override if needed:
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python bridge.py --port COM3
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python bridge.py --port COM3 --baud 115200 # baud must match the .ino
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Requires pyserial: pip install pyserial
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"""
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import argparse
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import socket
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import sys
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import time
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try:
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import serial # pyserial
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from serial.tools import list_ports
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except ImportError:
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print("pyserial not installed. Run: pip install pyserial")
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input("\nPress Enter to close...")
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sys.exit(1)
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TELEMETRY_ADDR = ("127.0.0.1", 4242) # Godot listens here
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COMMAND_PORT = 4243 # Godot sends LED commands here
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# Substrings that identify a typical Uno / clone in the port description.
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PORT_HINTS = ("arduino", "ch340", "usb-serial", "usb serial", "wchusb", "cp210")
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def pick_port() -> str:
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"""Return a serial port: the obvious Arduino one, else the only one, else ask."""
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ports = list(list_ports.comports())
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if not ports:
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raise SystemExit("No serial ports found. Is the Uno plugged in?")
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for p in ports:
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blob = f"{p.description} {p.manufacturer or ''}".lower()
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if any(h in blob for h in PORT_HINTS):
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print(f"auto-detected {p.device} ({p.description})")
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return p.device
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if len(ports) == 1:
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print(f"using only port {ports[0].device} ({ports[0].description})")
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return ports[0].device
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print("Multiple serial ports found:")
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for i, p in enumerate(ports):
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print(f" [{i}] {p.device} {p.description}")
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choice = input("Pick a number: ").strip()
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return ports[int(choice)].device
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def run(port: str, baud: int) -> None:
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# UDP socket: sends telemetry to Godot AND receives LED commands from it.
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# Bind to all interfaces ("") not just 127.0.0.1 — on some Windows setups a
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# loopback-only bind won't see packets whose source the sender picked freely.
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udp = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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udp.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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udp.bind(("", COMMAND_PORT))
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udp.setblocking(False)
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# Open the serial port. A short timeout keeps readline() from blocking forever.
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ser = serial.Serial(port, baud, timeout=0.05)
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time.sleep(2.0) # Uno auto-resets when the port opens; wait for the sketch to boot
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ser.reset_input_buffer()
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print(f"bridge up: {port}@{baud} -> UDP {TELEMETRY_ADDR}, <- UDP :{COMMAND_PORT}")
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print("leave this window open. Ctrl+C to quit.")
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try:
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while True:
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# 1) Arduino -> Godot: forward each complete telemetry line.
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line = ser.readline() # b"x,y,btn\r\n" or b"" on timeout
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if line:
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text = line.strip()
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if text:
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udp.sendto(text, TELEMETRY_ADDR)
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# 2) Godot -> Arduino: drain any pending LED commands, newest applied last.
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while True:
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try:
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data, src = udp.recvfrom(64)
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except BlockingIOError:
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break
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except ConnectionResetError:
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# Windows: a prior sendto hit a closed port; ICMP resets recv. Ignore.
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break
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cmd = data.strip()
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if cmd in (b"L1", b"L0"):
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ser.write(cmd + b"\n")
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ser.flush()
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print(f"cmd {cmd.decode()} from {src} -> serial")
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else:
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print(f"ignored UDP {data!r} from {src}")
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except KeyboardInterrupt:
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pass
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finally:
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ser.close()
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udp.close()
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print("\nbridge closed.")
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def main() -> None:
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ap = argparse.ArgumentParser(description="Arduino <-> Godot serial/UDP bridge")
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ap.add_argument("--port", help="serial port, e.g. COM3 (auto-detected if omitted)")
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ap.add_argument("--baud", type=int, default=115200, help="must match JoystickBridge.ino")
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args = ap.parse_args()
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try:
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port = args.port or pick_port()
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run(port, args.baud)
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except Exception as e:
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# Keep the window open so double-click users can actually read the error.
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print(f"\nERROR: {e}")
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input("\nPress Enter to close...")
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if __name__ == "__main__":
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main()
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extends Control
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# Part 1 — the minimal round trip: a Godot button that toggles an LED on the
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# Arduino. Only the OUTBOUND (command) half of the link is used here; Part 2
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# adds inbound telemetry from the joystick.
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const COMMAND_ADDR := "127.0.0.1"
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const COMMAND_PORT := 4243
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@onready var led_button: Button = $Panel/LedButton
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var _udp_out := PacketPeerUDP.new()
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var _led_on := false
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func _ready() -> void:
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# To SEND with PacketPeerUDP in Godot 4, use set_dest_address — NOT
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# connect_to_host, which is for receiving and silently drops outbound packets.
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_udp_out.set_dest_address(COMMAND_ADDR, COMMAND_PORT)
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led_button.pressed.connect(_on_led_pressed)
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func _on_led_pressed() -> void:
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_led_on = not _led_on
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_udp_out.put_packet(("L1" if _led_on else "L0").to_utf8_buffer())
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led_button.text = "LED: ON" if _led_on else "LED: OFF"
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@@ -0,0 +1 @@
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uid://ctgyyk0it7dpd
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[gd_scene load_steps=6 format=3]
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[ext_resource type="Script" path="res://LedBasics.gd" id="1_led"]
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[sub_resource type="StyleBoxFlat" id="bg"]
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bg_color = Color(0.043, 0.055, 0.078, 1)
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[sub_resource type="StyleBoxFlat" id="btn_normal"]
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bg_color = Color(0.11, 0.145, 0.204, 1)
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color(0.2, 0.6, 1, 0.5)
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corner_radius_top_left = 8
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corner_radius_top_right = 8
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corner_radius_bottom_right = 8
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corner_radius_bottom_left = 8
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[sub_resource type="StyleBoxFlat" id="btn_hover"]
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bg_color = Color(0.145, 0.196, 0.278, 1)
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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border_width_bottom = 1
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border_color = Color(0.3, 0.7, 1, 1)
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corner_radius_top_left = 8
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corner_radius_top_right = 8
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corner_radius_bottom_right = 8
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corner_radius_bottom_left = 8
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[sub_resource type="StyleBoxFlat" id="btn_pressed"]
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bg_color = Color(0.2, 0.6, 1, 1)
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corner_radius_top_left = 8
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corner_radius_top_right = 8
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corner_radius_bottom_right = 8
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corner_radius_bottom_left = 8
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[node name="Main" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource("1_led")
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[node name="Panel" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme_override_styles/panel = SubResource("bg")
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[node name="Title" type="Label" parent="Panel"]
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layout_mode = 0
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offset_left = 40.0
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offset_top = 96.0
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offset_right = 480.0
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offset_bottom = 130.0
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theme_override_colors/font_color = Color(0.85, 0.93, 1, 1)
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theme_override_font_sizes/font_size = 24
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text = "GODOT + ARDUINO: LED"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Subtitle" type="Label" parent="Panel"]
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layout_mode = 0
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offset_left = 40.0
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offset_top = 132.0
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offset_right = 480.0
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offset_bottom = 152.0
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theme_override_colors/font_color = Color(0.4, 0.55, 0.7, 1)
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theme_override_font_sizes/font_size = 12
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text = "· click to reach down the wire ·"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="LedButton" type="Button" parent="Panel"]
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layout_mode = 0
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offset_left = 150.0
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offset_top = 220.0
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offset_right = 370.0
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offset_bottom = 284.0
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theme_override_colors/font_color = Color(0.85, 0.93, 1, 1)
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theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(0.043, 0.055, 0.078, 1)
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theme_override_font_sizes/font_size = 18
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theme_override_styles/normal = SubResource("btn_normal")
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theme_override_styles/hover = SubResource("btn_hover")
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theme_override_styles/pressed = SubResource("btn_pressed")
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theme_override_styles/focus = SubResource("btn_normal")
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text = "LED: OFF"
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@@ -0,0 +1,63 @@
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extends Control
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const TELEMETRY_PORT := 4242
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const COMMAND_ADDR := "127.0.0.1"
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const COMMAND_PORT := 4243
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const ADC_MAX := 1023.0
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const SMOOTH_SPEED := 12.0 # higher = snappier, lower = floatier
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@onready var led_button: Button = $Panel/LedButton
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@onready var pad: Panel = $Panel/Pad
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@onready var dot: ColorRect = $Panel/Pad/Dot
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var _udp_in := PacketPeerUDP.new()
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var _udp_out := PacketPeerUDP.new()
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var _target_x := 512.0 # rest near center so the dot starts in the middle
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var _target_y := 512.0
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var _smoothed_x := 512.0
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var _smoothed_y := 512.0
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var _btn_pressed := false
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var _led_on := false
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const COLOR_DOT_IDLE := Color(0.3, 0.7, 1.0) # cyan
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const COLOR_DOT_PRESSED := Color(0.2, 1.0, 0.4) # green
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func _ready() -> void:
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_udp_in.bind(TELEMETRY_PORT, "127.0.0.1")
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# set_dest_address is the reliable way to *send* with PacketPeerUDP in Godot 4;
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# connect_to_host is aimed at receiving and can silently drop outbound packets.
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_udp_out.set_dest_address(COMMAND_ADDR, COMMAND_PORT)
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led_button.pressed.connect(_on_led_pressed)
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func _process(delta: float) -> void:
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# Drain the queue; the newest packet wins. Format: "x,y,btn" e.g. "512,498,0"
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while _udp_in.get_available_packet_count() > 0:
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var parts := _udp_in.get_packet().get_string_from_utf8().split(",")
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if parts.size() >= 3 and parts[0].is_valid_int() and parts[1].is_valid_int():
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_target_x = float(parts[0])
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_target_y = float(parts[1])
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_btn_pressed = parts[2].strip_edges() == "1"
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# Frame-rate-independent smoothing so the dot glides instead of twitching.
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var t := 1.0 - exp(-SMOOTH_SPEED * delta)
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_smoothed_x = lerpf(_smoothed_x, _target_x, t)
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_smoothed_y = lerpf(_smoothed_y, _target_y, t)
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# Normalize raw ADC (0..1023) to 0..1.
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var nx := clampf(_smoothed_x / ADC_MAX, 0.0, 1.0)
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var ny := clampf(_smoothed_y / ADC_MAX, 0.0, 1.0)
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# Move the dot within the pad. Invert Y so pushing the stick UP moves the dot UP.
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# (If it feels backwards, change "1.0 - ny" to "ny", or swap for X below.)
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||||
var travel := pad.size - dot.size
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dot.position = Vector2(nx * travel.x, (1.0 - ny) * travel.y)
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||||
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||||
# Reflect the stick's push-button by recoloring the dot.
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||||
dot.color = COLOR_DOT_PRESSED if _btn_pressed else COLOR_DOT_IDLE
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||||
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||||
func _on_led_pressed() -> void:
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||||
_led_on = not _led_on
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||||
_udp_out.put_packet(("L1" if _led_on else "L0").to_utf8_buffer())
|
||||
led_button.text = "LED: ON" if _led_on else "LED: OFF"
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||||
@@ -0,0 +1 @@
|
||||
uid://d103i6ghi3ydl
|
||||
@@ -0,0 +1,137 @@
|
||||
[gd_scene format=3 uid="uid://b81ornfxnvxxo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://d103i6ghi3ydl" path="res://Main.gd" id="1_main"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="bg"]
|
||||
bg_color = Color(0.043, 0.055, 0.078, 1)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="pad"]
|
||||
bg_color = Color(0.071, 0.09, 0.125, 1)
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color(0.2, 0.6, 1, 0.55)
|
||||
corner_radius_top_left = 10
|
||||
corner_radius_top_right = 10
|
||||
corner_radius_bottom_right = 10
|
||||
corner_radius_bottom_left = 10
|
||||
shadow_color = Color(0.2, 0.6, 1, 0.15)
|
||||
shadow_size = 12
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="btn_normal"]
|
||||
bg_color = Color(0.11, 0.145, 0.204, 1)
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color(0.2, 0.6, 1, 0.5)
|
||||
corner_radius_top_left = 8
|
||||
corner_radius_top_right = 8
|
||||
corner_radius_bottom_right = 8
|
||||
corner_radius_bottom_left = 8
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="btn_pressed"]
|
||||
bg_color = Color(0.2, 0.6, 1, 1)
|
||||
corner_radius_top_left = 8
|
||||
corner_radius_top_right = 8
|
||||
corner_radius_bottom_right = 8
|
||||
corner_radius_bottom_left = 8
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="btn_hover"]
|
||||
bg_color = Color(0.145, 0.196, 0.278, 1)
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
border_width_bottom = 1
|
||||
border_color = Color(0.3, 0.7, 1, 1)
|
||||
corner_radius_top_left = 8
|
||||
corner_radius_top_right = 8
|
||||
corner_radius_bottom_right = 8
|
||||
corner_radius_bottom_left = 8
|
||||
|
||||
[node name="Main" type="Control" unique_id=2088197079]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_main")
|
||||
|
||||
[node name="Panel" type="Panel" parent="." unique_id=2059422118]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("bg")
|
||||
|
||||
[node name="Title" type="Label" parent="Panel" unique_id=1798584764]
|
||||
layout_mode = 0
|
||||
offset_left = 40.0
|
||||
offset_top = 28.0
|
||||
offset_right = 480.0
|
||||
offset_bottom = 58.0
|
||||
theme_override_colors/font_color = Color(0.85, 0.93, 1, 1)
|
||||
theme_override_font_sizes/font_size = 22
|
||||
text = "GODOT + ARDUINO DEMO"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Subtitle" type="Label" parent="Panel" unique_id=462472763]
|
||||
layout_mode = 0
|
||||
offset_left = 40.0
|
||||
offset_top = 60.0
|
||||
offset_right = 480.0
|
||||
offset_bottom = 78.0
|
||||
theme_override_colors/font_color = Color(0.4, 0.55, 0.7, 1)
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "· real-time serial link ·"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Pad" type="Panel" parent="Panel" unique_id=1034082861]
|
||||
layout_mode = 0
|
||||
offset_left = 70.0
|
||||
offset_top = 104.0
|
||||
offset_right = 450.0
|
||||
offset_bottom = 484.0
|
||||
theme_override_styles/panel = SubResource("pad")
|
||||
|
||||
[node name="CrosshairV" type="ColorRect" parent="Panel/Pad" unique_id=1237114789]
|
||||
layout_mode = 0
|
||||
offset_left = 189.0
|
||||
offset_right = 191.0
|
||||
offset_bottom = 380.0
|
||||
color = Color(0.2, 0.6, 1, 0.12)
|
||||
|
||||
[node name="CrosshairH" type="ColorRect" parent="Panel/Pad" unique_id=1265685762]
|
||||
layout_mode = 0
|
||||
offset_top = 189.0
|
||||
offset_right = 380.0
|
||||
offset_bottom = 191.0
|
||||
color = Color(0.2, 0.6, 1, 0.12)
|
||||
|
||||
[node name="Dot" type="ColorRect" parent="Panel/Pad" unique_id=2003621157]
|
||||
layout_mode = 0
|
||||
offset_right = 28.0
|
||||
offset_bottom = 28.0
|
||||
color = Color(0.3, 0.7, 1, 1)
|
||||
|
||||
[node name="LedButton" type="Button" parent="Panel" unique_id=1325564653]
|
||||
layout_mode = 0
|
||||
offset_left = 160.0
|
||||
offset_top = 516.0
|
||||
offset_right = 360.0
|
||||
offset_bottom = 566.0
|
||||
theme_override_colors/font_color = Color(0.85, 0.93, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(0.043, 0.055, 0.078, 1)
|
||||
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||
theme_override_font_sizes/font_size = 18
|
||||
theme_override_styles/normal = SubResource("btn_normal")
|
||||
theme_override_styles/pressed = SubResource("btn_pressed")
|
||||
theme_override_styles/hover = SubResource("btn_hover")
|
||||
theme_override_styles/focus = SubResource("btn_normal")
|
||||
text = "LED: OFF"
|
||||
@@ -0,0 +1,24 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="ArduinoGodot"
|
||||
run/main_scene="res://Main.tscn"
|
||||
config/features=PackedStringArray("4.7")
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=520
|
||||
window/size/viewport_height=610
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="ArduinoGodot"
|
||||
Reference in New Issue
Block a user