Godot + Arduino series: companion project code

Self-contained project code for the "Godot Isn't Just for Games" series:
Arduino sketches, the Python serial<->UDP bridge, and the Godot 4 projects,
one folder per article.
This commit is contained in:
tyler parker
2026-08-09 21:14:55 +00:00
commit bb1d70c620
21 changed files with 1010 additions and 0 deletions
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/*
* JoystickBridge.ino — Arduino Uno <-> Godot (ArduinoGodot/Main.gd)
*
* Talks plain serial lines to the UDP<->serial bridge process, which forwards
* telemetry to Godot on UDP 4242 and relays LED commands from UDP 4243.
*
* PROTOCOL (must match Main.gd)
* OUT (Uno -> host): "x,y,btn\n" raw 10-bit ADC, e.g. "512,498,1"
* btn = 1 when the stick's push-button is pressed.
* IN (host -> Uno): "L1" = LED on, "L0" = LED off (newline optional)
*
* WIRING (KY-023 2-axis analog joystick + external LED)
* Joystick +5V / VCC -> 5V
* Joystick GND -> GND
* Joystick VRx -> A0
* Joystick VRy -> A1
* Joystick SW -> D2 (uses internal pull-up; pressed = LOW)
*
* LED: D13 -> 220 ohm resistor -> LED anode (+, long leg)
* LED cathode (-, short leg) -> GND
* (D13 is also the Uno's onboard LED, so it flashes during every upload —
* a free "is this pin alive" check. 220-330 ohm keeps it near ~15 mA.)
*/
const uint8_t PIN_VRX = A0; // joystick X axis
const uint8_t PIN_VRY = A1; // joystick Y axis
const uint8_t PIN_SW = 2; // joystick push-button (active LOW)
const uint8_t PIN_LED = 13; // external LED through a 220 ohm resistor (also onboard LED)
const unsigned long BAUD = 115200; // must match the bridge process
const unsigned long SEND_MS = 16; // ~60 Hz telemetry
unsigned long lastSend = 0;
char cmdBuf[8];
uint8_t cmdLen = 0;
void setup() {
Serial.begin(BAUD);
pinMode(PIN_SW, INPUT_PULLUP);
pinMode(PIN_LED, OUTPUT);
digitalWrite(PIN_LED, LOW);
}
void loop() {
handleCommands();
unsigned long now = millis();
if (now - lastSend >= SEND_MS) {
lastSend = now;
int x = analogRead(PIN_VRX); // 0..1023
int y = analogRead(PIN_VRY); // 0..1023
int btn = (digitalRead(PIN_SW) == LOW) // pull-up: LOW == pressed
? 1 : 0; // Godot wants 1 = pressed
// "x,y,btn\n"
Serial.print(x);
Serial.print(',');
Serial.print(y);
Serial.print(',');
Serial.println(btn);
}
}
// Parse newline-terminated commands. Recognizes "L1" / "L0".
void handleCommands() {
while (Serial.available() > 0) {
char c = Serial.read();
if (c == '\n' || c == '\r') {
if (cmdLen >= 2 && cmdBuf[0] == 'L') {
digitalWrite(PIN_LED, cmdBuf[1] == '1' ? HIGH : LOW);
}
cmdLen = 0;
} else if (cmdLen < sizeof(cmdBuf) - 1) {
cmdBuf[cmdLen++] = c;
} else {
cmdLen = 0; // overflow guard: drop the runt line
}
}
}