start-bridge.bat (Windows) and start-bridge.command (macOS/Linux, +x) sit next to bridge.py in both parts so readers can start the bridge with a double-click. READMEs now cover the launchers and the ledtest.py debug path.
31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# Part 2 — A Live Joystick Dashboard
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Code for *"Godot Isn't Just for Games: A Live Joystick Dashboard"* **(article coming soon).**
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Builds on [Part 1](../godot-arduino-1-led-first-light): a 2-axis KY-023 joystick streams
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its position up the same bridge into a Godot console — a glowing dot tracks the
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stick across an XY pad in real time, with the LED button still working.
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## Contents
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```
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arduino/
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JoystickBridge/JoystickBridge.ino # streams "x,y,btn" + still drives the LED
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bridge/bridge.py # same serial <-> UDP relay as Part 1
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bridge/start-bridge.bat # Windows: double-click to start the bridge
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bridge/start-bridge.command # macOS/Linux: double-click (or ./) to start the bridge
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godot/
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ArduinoGodot/ # Godot 4 project: XY pad + dot + LED button
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```
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## Wiring (adds to Part 1)
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KY-023 joystick: `+5V`→5V, `GND`→GND, `VRx`→A0, `VRy`→A1, `SW`→D2. Keep the
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LED from Part 1 on D13.
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## Run it
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1. **Flash** `arduino/JoystickBridge/JoystickBridge.ino` to the Uno.
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2. **Bridge:** double-click `arduino/bridge/start-bridge.bat` (Windows) / `arduino/bridge/start-bridge.command` (macOS), or run `python arduino/bridge/bridge.py`. Leave it running.
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3. **Godot:** open `godot/ArduinoGodot/` in Godot 4 and press Play — move the stick.
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