Files
tyler parker 28339f198f Add double-click bridge launchers; document ledtest + launchers in READMEs
start-bridge.bat (Windows) and start-bridge.command (macOS/Linux, +x) sit
next to bridge.py in both parts so readers can start the bridge with a
double-click. READMEs now cover the launchers and the ledtest.py debug path.
2026-08-09 21:39:43 +00:00

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Markdown

# Part 2 — A Live Joystick Dashboard
Code for *"Godot Isn't Just for Games: A Live Joystick Dashboard"* **(article coming soon).**
Builds on [Part 1](../godot-arduino-1-led-first-light): a 2-axis KY-023 joystick streams
its position up the same bridge into a Godot console — a glowing dot tracks the
stick across an XY pad in real time, with the LED button still working.
## Contents
```
arduino/
JoystickBridge/JoystickBridge.ino # streams "x,y,btn" + still drives the LED
bridge/bridge.py # same serial <-> UDP relay as Part 1
bridge/start-bridge.bat # Windows: double-click to start the bridge
bridge/start-bridge.command # macOS/Linux: double-click (or ./) to start the bridge
godot/
ArduinoGodot/ # Godot 4 project: XY pad + dot + LED button
```
## Wiring (adds to Part 1)
KY-023 joystick: `+5V`→5V, `GND`→GND, `VRx`→A0, `VRy`→A1, `SW`→D2. Keep the
LED from Part 1 on D13.
## Run it
1. **Flash** `arduino/JoystickBridge/JoystickBridge.ino` to the Uno.
2. **Bridge:** double-click `arduino/bridge/start-bridge.bat` (Windows) / `arduino/bridge/start-bridge.command` (macOS), or run `python arduino/bridge/bridge.py`. Leave it running.
3. **Godot:** open `godot/ArduinoGodot/` in Godot 4 and press Play — move the stick.